
- #RETROARCH BSNES BALANCED DSP ROMS DRIVERS#
- #RETROARCH BSNES BALANCED DSP ROMS UPGRADE#
- #RETROARCH BSNES BALANCED DSP ROMS ANDROID#
- #RETROARCH BSNES BALANCED DSP ROMS CODE#
R-Type (a fellow contributor to the project) has done some noteworthy stuff as of late. All the other advantages of a libretro port.There is also a way of converting back and forth between ‘fixed’ VBA Next-style saves and VBA-M saves (compile gbaconv.c as a separate program – available in the repository). SRAM/Battery autodetection/handling was broken by design in Visual Boy Advance/VBA-M – this has been corrected.

#RETROARCH BSNES BALANCED DSP ROMS DRIVERS#


#RETROARCH BSNES BALANCED DSP ROMS ANDROID#
Android devices will benefit from the performance improvements across the board too. This has pushed Final Fantasy 5/6 to fullspeed on PS3/360 and has made many of the games that would not be playable at fullspeed on the Nintendo Wii now run at fullspeed.Įxpect similar improvements on other platforms – the iPad Mini/2 can now play games like Sonic Advance 1/2/Mario Advance 1 at fullspeed whereas previously it would be stuck at 52fps or so. bgK has made a drastic improvement in speed by changing gfxDrawTextScreen to a tile-based rendering approach.
#RETROARCH BSNES BALANCED DSP ROMS CODE#
VBA’s rendering code has always been needlessly inefficient and slow due to its pixel-per-pixel loops.
#RETROARCH BSNES BALANCED DSP ROMS UPGRADE#
This week it will gain an even bigger performance upgrade thanks to the work of bgK. VBA Next is a fork of VBA-M with notable improvements in performance. If C++11 proves to be a problem on those platforms I might have to deprecate the codebase to C++03 or C++98. I will have to see how feasible a port to the consoles (and Blackberry) will turn out to be. It is written in C++11 and will be ported to all platforms that have a compiler in their toolchain that allows compiling for that standard.ĭinothawr will be bundled with RetroArch Android/iOS starting from version 0.9.9.7. Next to the game being nominated at the Norwegian Game Awards 2013, this game is notable in another way – it is perhaps the first example of a game written from scratch for the libretro API. It has a rolling soundtrack that is very soothing to the ear and has a definite distinctive style. It has quite simple gameplay mechanics – you control a dinosaur from a top-down perspective that has to free his enfrozen dinosaur friends by pushing them onto lava. Hans-Kristian Arntzen (Themaister) and Agnes Heyer have made a Kickle Kubickle-style game in their spare time that looks a lot like a 16bit Super Nintendo game from the early to mid ’90s.

But there will still be plenty of good stuff in this new release, such as: In the meantime, there will be a lot more incremental point updates until we arrive at that stage. No, that won’t be bundled until RetroArch 1.0. No, this is not yet the new release with the Nintendo 64 core. Here is what we have been spending our time on since the last release – and some more project-related progress.Īnother new version is upcoming.
